Just some random stuff.
The Albinism disadvantage can be directly linked to magical aptitude. If a character chooses, he can take albinism along with a level of magical aptitude without it counting against the campaign disadvantage limit. Many creatures, amongst all of the races, have albinism and several levels of magical aptitude. Many also have innate magical powers.
There is a disadvantage in reverse of albinism. Instead of no skin pigmentation there is too much. (This would essentially be like a dependency on sun light. Someone with this disadvantage would have to spend 6-8 hours a day in the sun and would wear little to no clothing. Cloudy days would be tough.) Although this can be a severe disadvantage, it also grants the ability to exceed the normal Magery limit in the campaign. The only recorded person to suffer from this is (or will be) a great orc leader appropriately named “Black.”